App Store - Software Reloaded
There are lots and lots of blogs dedicated entirely to trying to predict Apple's next move, and a fair chunk of them cite inside and anonymous sources.

We don't. Everything you see here is pure speculation based on conversation over coffee. That said, our coffee driven conversation has come up with some gems!
This is no exception - way back in October 2007 we posted
this - Fast forward to July 2008 and we see the launch of Apple's App Store, Super Software indeed.


Way back when we wrote the original Super Software article, we spoke about how providing a way to buy software though the iTunes store was just around the corner. We also talked about how this was a new way of providing users with functionality and Apple a way to maintain control over the platform.

Not only have Apple delivered what we expected, but it has been a gigantic success with Steve Jobs recently stating that in the first month, about $30 million of apps had been sold and many hundreds of thousands of downloads. Only time will tell if that pace will continue, but one thing is for sure - this new platform has created a mechanism for developers unlike anything ever seen in the mobile software space.

The ability to deliver directly the the device isn't exactly new. Many telcos and software houses have been letting people download games directly to users handsets for years. The problem has always been around the quality, price and usability of mobile apps (ever played Tetris on a number pad? hmmm). Apple trashed the existing model and turned buying software into a trivial task - it has it's quirks though, there have been quite a few apps fall though the cracks of the QA testers along with issues of stability on the iPhone OS. These are temporary conditions, it won't be long before the bugs are ironed out, look at the pace of updates already.

I'd say we hit the money here, there really is some super software out there...available right now, in your pocket.

Zillatron



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